Demonstration of Caustic’s latest, real-time, fully interactive rendering API for integration into 3D graphics applications. For the first time, developers will be able to incorporate the look and photorealism of Brazil, the award winning renderer from SplutterFish, directly into their 3D graphics applications. Moreover, we’ve added the tremendous enhancement of real-time, interactive scene manipulation.
The Brazil renderer was rewritten from the ground up to leverage OpenRL™ (Open Ray tracing Library) for standardized access to a wide range of graphics devices from AMD®, Intel®, and NVIDIA®, as well as Caustic Graphics. The Brazil for Developers beta program begins in February 2011 and you can pre-register at caustic.com/bfd.php