Mega Meshes – Modelling, rendering and lighting a world made of 100 billion polygons
Here’s a video from my 2011 GDC Talk.
The video shows the results of the mega texturing technology I developed.
The frame rate is really sucky in this capture, I have no idea why. The rendering engine runs at 30hz, but you’ll have to take my word for that!
For a copy of the talk, go here: