Fork Particle has announced that Sid Meier’s Civilization® V, the newest entry from the legendary strategy-based franchise developed by Firaxis Games, a wholly owned 2K Games studio, utilizes Fork Particle effects technology to power the spectacular particle visual effects in the game.
Sid Meier’s Civilization V gives new direction to this genre-defining strategy game series with its newly redesigned game engine that delivers more realistic game play and a spectacular visual experience. Empire wars feel impressively large and combat is intensely immersive. The game’s lush graphics and visual effects are incredibly creative and ultra realistic.
“Fork Particle effects simulation technology has been a valuable addition to our creative processes,” said Todd Bilger, Civilization V Lead Effects Artist at Firaxis Games. He added, “Fork Particle has given our production team the flexibility to author breathtaking and detailed particle effects in Civilization V.”
Founder and CEO of Fork Particle, Inc., Noor Khawaja, expressed his appreciation to work with Firaxis Games. “We are excited to have Firaxis Games use Fork Particle technology in Sid Meier’s Civilization V. It is the highest compliment.” He admired the particle visual effects work performed by the Firaxis Games development team and ensured his commitment to advance particle effects technologies for video games.
Fork Particle technology streamlines particle effects production and simulates real-time effects ingame. It is well suited for effects-heavy games and rapid development. The Particle Studio editor user-friendly interface and live update components reduce iteration time and give artists the freedom to create top quality effects. Fork Particle’s real-time technology integrates easily with inhouse and commercial game engines so programmers get the best out of particle effects in graphics realism, game-play, and performance.