In this tutorial Matan Halberstadt going through the process of making a dynamically updating vertex color channel that represent the actual vertex normals. This channel can be used in many different ways and opens up lots of new possibilities like for instance, using volume select to dynamically selecting vertexes that their normal is pointing up. View Here
In this tutorial Matan Halberstadt going through the process of getting an approximation of the velocity of a vertex into one of the uv channels. Later we will be able to use that channel to trigger modifications of the geometry by the velocity of it’s verts. View Here
A test showing the use of my velocity vertex color in faking secondary motion of fur.