DT3D skin shader is an oren nayar based shader with at the moment 54 controllable attributes that control the subsurface scattering and the many specular layers.
Proudly presenting useless, messy, poorly optimized and extremly slow maya shader.
shader for mental ray with active blending modes (multiply, screen, etc.) for transparency.
Collection of shaders for lighting of objects to be placed in live action scenes.
This is a physically accurate light shader for mental ray in Maya and Softimage.
Gooch Cell Shader Implementation. The shader is based on traditional technical illustration, rather than photo-realistic shading.