Archive for the ‘Interviews’ Category

Interview with Stanislav Pyadishev about visualization with Blender and YafaRay

Interview with Stanislav Pyadishev about visualization with Blender and YafaRay

Blender 3D Architect has posted an interview with artist Stanislav Pyadishev who have been [...]

Interview-Method---Halo-Reach-Deliver-Hope

Interview : Method – Halo: Reach “Deliver Hope”

“Here at Method we have been using V-Ray for Maya since the beginning of [...]

CinemaCon-Kung-Fu-Panda-2-and-Puss-In-Boots-Interviews

CinemaCon: Kung Fu Panda 2 and Puss In Boots Interviews

Part of Paramount Pictures’ lengthy presentation at CinemaCon last night was showing footage from [...]

AKAMA dans CULTURE PUB

AKAMA dans CULTURE PUB

Interview GMUNK (TRON Legacy)

Interview: GMUNK (TRON: Legacy)

or Disney’s “TRON: Legacy,” Bradley Munkowitz, better known as GMUNK, was the lead animated [...]

Interview-with-David-Couchariere

Interview with David Couchariere

Character animator with more than 11 years of exp., previously worked with Blue Sky [...]

Interview-with-Peter-Molyneux

Interview with Peter Molyneux

Legendary British game designer Peter Molyneux, founder of Bullfrog Productions and Lionhead Studios and [...]

Q&A Autodesk’s Project Skyline team

Q&A: Autodesk’s Project Skyline team

Can this platform for games artists to view animation changes direct in the engine [...]

Hal Hickel interview how ILM went from visual effects to making Rango

Hal Hickel interview: how ILM went from visual effects to making Rango

Rango marks the first full-length animated movie to be produced at ILM. Hal Hickel [...]

Interview-with-Chris-Nichols-of-Digital-Domain

Interview with Chris Nichols of Digital Domain

CGarchitect Spoke with Chris Nichols, Lighting Lead at Digital Domain on TRON:Legacy. Chris’ background [...]