Agent – crowd simulator for 3ds Max

Geoff Samuel latest crowd simulator, Agent, was designed to help ease some of the problems associated with the current methods of generating crowds and is complete with powerful tools it giving artist the ability to create crowds and behaviours in a natural and friendly way, without need for any code.

All the features can future seen in the video “Agent – Generating the Masses” which covers the generation of agents, the skinning, rigging and tools there to empower the artist.

More information can be found at:​Projects.php#PR9

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