3ds Max and Motion Builder Workflow (and a bit of Kinect)

In this post, you’ll see how to work with 3ds max and Motion Builder in an animation pipeline. You’ll see how to deal with Biped rigs, CAT rigs and custom Max Bones rigs when going to Motion Builder. Using Motion Builder as an animation hub lets you use animation from a wide variety of sources. Motion Builder is not only for Motion Capture, it can really become the central hub for all your character animation work. Also, in the last video, you’ll also see how to hook a Kinect to Motion Builder to turn your living room in a live motion capture set. Enjoy!
This post is an extension of a webinar I did this week. You’ll find the same content from the webinar here but with a few more videos to go deeper into certain subjects.

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